Portfolio - AAA Games



 
I've worked on several AAA games over the course of my career. On this page you can find out all about them, along with a few details, and links to dedicated pages on those games.

Sea of Thieves

        Role - Senior then Lead Designer
        Platforms - PC, Xbox Series X/S, Playstation 5
        Official Website - https://www.seaofthieves.com/

Sea of Thieves is the ultimate pirate sandbox adventure.  Players form crews, grab a ship and set sail in search of treasure.  With over 70 islands to explore, across multiple seas, and with quests and world events to complete, adventure awaits.
 
Sea of Thieves is a live service game, and content for it is delivered in Seasons.  A season typically contains a mixture of new content or features for the game, grouped around a unifying theme, with a smattering of limited time events alongside.  Working with Rare, ultimately as a lead designer, I helped deliver several seasons and accompanying events.
 
Click on the tiles below to find out more about each of the Seasons I worked on.

Season 18

Season 14

If you would like to know more, you can read in more detail about my work on Sea of thieves on this page: TKewell Design - Sea of Thieves

Elite Dangerous & Elite Dangerous Odyssey

        Role - Full then Senior Designer
        Platforms - PC, Xbox Series X/S/One, Playstation 4/5 
        Official Website - https://www.elitedangerous.com/

Elite Dangerous is a galaxy sized sandbox that allows players to explore a 1:1 scale simulation of the milky way galaxy, set in the 33rd century. Players are given a starter ship and some credits to spend, and are set loose in a waiting galaxy. They are encouraged to do combat, trading and exploration, and can follow a number of different career paths in this living, breathing galaxy simulation. Soon they will be upgrading to bigger and better ships, and climbing the ranks of the Elite Pilot's Federation. 
 
I worked on multiple eras of Elite Dangerous' development at various times, from early development to expansions. You can read about those different stages of development and release by clicking the tiles below.

Early Development and Launch

Elite Dangerous - Beyond

Elite Dangerous - Odyssey

Elite Dangerous - Odyssey Post Release

Elite Dangerous - The Thargoid War

I'm really proud of the legacy of work I've left behind with Elite Dangerous, and how much genuinely groundbreaking gameplay we created for this game. If you want to read more about Elite Dangerous in general, you can do so on this page: TKewell Design - Elite Dangerous

Star Citizen & Squadron 42

        Role - Level Designer
        Platforms - PC 
        Official Website - https://squadron42.com/en/

Star Citizen is an ambitious and groundbreaking space game set in the distance future. As with Elite Dangerous, the primary gameplay in Star Citizen is based around piloting your space ship around a simulated galaxy, but Star Citizen's aim has always been to simulate the smaller details as well, including on foot exploration and FPS combat, as well as physically loading cargo into your ships, and exploring ship interiors. 
 

Star Citizen - Squadron 42

envisioned as a singleplayer/coop module for the game, taking place in the setting's recent past, and serving as part traditional campaign mode and part tutorial for the complex mechanics of the wider Star Citizen universe. From a development standpoint, Squadron 42 created an environment where mechanics could be visualised and prototyped in controlled

Kinect Disneyland Adventures

        Role - Game Designer
        Platforms - PC, Xbox360/one 
        Official Website - Xbox - Kinect Disneyland Adventures

Kinect Disneyland Adventures is a virtual reproduction of California's Disneyland Park. Players create their avatar then, using the kinect, explore the park. They can search for collectibles, meet their favouritet characters, and buy cosmetics and souvenirs for their character. They can also jump on the various rides, where they will be transported off on a fantastical adventure, themed on their selected ride. Highlights included the Winnie ther Pooh adventure, complete with hand drawn art style; flying through the clouds above London and Neverland with Peter Pan, and swashing some buckles on the Pirates of the Carribean ride. 

Disneyland Adventures review: Skip the long lines and visit Disneyland on  Xbox and Windows | Windows Central

Kinect Disneyland Adventures - The Rides

Kinect Disneyland Adventures was a really fun game to work on, and did an amazing job of meeting it's brief. Players talked about the accuracy of the park recreation and the fun adventures while on rides. Reviewers noted that it was one of the most natural implementations of kinect controls, with the kinect providing fun ways to interact, rather than getting in the way of the fun. If you want to read more about Kinect Disneyland Adventures you can do so on this page: Kinect Disneyland Adventures here

Harry Potter and the Deathly Hallows

        Role - Integrator
        Platforms - PC, Xbox360, PLaystation 3, Nintendo Wii 
        Official Website - http://www.harrypotter.ea.com/

Harry Potter and the Deathly Hallows Part 1 and 2, the video game are two games in the Harry Potter series that follow the events of the final two Harry Potter films. Players take control of Harry, Ron, Hermione and others to destroy the evil Voldermort once and for all. 

Harry Potter and the Deathly Hallows - Parts 1 and 2

Create

         Role - Junior Designer
        Platforms - PC, Xbox360, PLaystation 3, Nintendo Wii 
        Wikipedia Entry (official site no longer available) - http://www.harrypotter.ea.com/

Create is part puzzle game, part creativity suite. Players are called on to decorate and buid scenes using themed sets of props, textures and visual effects actross multiple levels. Once decorated, players can solve a number of rube goldberg machine style physics based puzzles within that level, using placed elements to achieve goals like kicking a ball into a goal, or guiding a car to the finish line. Each of creates 15 levels is based on a different theme, with themed decorative and gameplay objects waiting to be unlocked in each, such as a circus/funfair theme, outer space theme and medieval castle theme. 
I worked on the level layout and puzzles for the Theme park level and the pirate level, coming up with the puzzle pieces and designing the challenges for each level. I also created the game's hub level, conceiving a prototyping the stage at the heart of the hub, and the CREATE letter game objects that players can then play around with in this safe practice level.
In addition to the games listed above, I've also done some work as a 3D artist in my very early career. These included games like Lego Indiana Jones 2, the adventure continues (3DS), and Guinness World Records, the Videogame (Wii, 3DS, iOS). You can see a fun representation of every game I've worked on in my Virtual Portfolio: TKewell Design - Interactive Portfolio
 

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